Clash Royale Bandit Deck

Clash Royale Bandit Deck Die Beschreibung von Deck Bandit

Die besten Clash Royale-Decks für alle Arenen. Immer up-to-date für die derzeitige Meta. Finde Dein neues Clash Royale-Deck – heute noch! Bandit - Legendary Clash Royale Card. Nahkampf. Trefferrate. s. Sprintreichweite. –6. Geschwindigkeit. Schnell. Meist kombiniert mit. Deck erstellen. Hey guys, by now, a lot of Clash Royale players have obtained the Bandit. Bandit is the new Legendary card which has the outstanding ability, making her. Discover the best Clash Royale decks for all battles, based on millions of battles played every day. Deck Bandit - the clever way to find the best and most successful decks for Clash Royale. * Automatically fetch your card levels and let Deck Bandit analyze your.

Clash Royale Bandit Deck

Deck #1 Wenn du gerne Golem, Ofen oder Gift spielst – dieses Deck ist Hauptpreis sicherte – schau dir an wie ein schleichender Bandit es. Clash Royale / P.E.K.K.A / Master Spiele, Kampf Der Clans Hacken, Clash Of Clans clash royale wallpaper 71 -WORKED- New Clash Royale Deck - 4 Bandit--Clash Royale Playmobil, Clash Of Clans, Deadpool, Anime, Marker. Deck Bandit - the clever way to find the best and most successful decks for Clash Royale. Download Deck Bandit and all version history for Android.

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Always pressure with an X-bow in the opposite lane when they drop their tank in the back. Make sure not to over-commit when defending your X-bow so you have enough to defend their push.

Just like with 2. Royal Giant is and has always been one of the easiest decks to play in the game. You have a very strong defense against both ground and air, Royal Giant shuts down X-bows and Mortars with ease.

The only real worries are Pekka, Golem and Hog Rider. Versus Golem, you have to, just like X-bow, punish their investment with a Royal Giant at the bridge in the opposite lane.

Hog Rider is the most difficult matchup. Also on the easier side of decks. Your plan is simple, build up a big Golem push that your opponent cannot defend.

You have two options, either defend their push or focus on your own, letting them take your tower down. There are a lot of decisions that have to be made quickly now.

Do you have enough elixir to defend it? Will you be able to commit to your own push if you do? In fact, sacrificing tower health for an elixir advantage is crucial so you can play a large Golem push safely.

The deploy time nerf makes them almost useless on defense, center placed Musketeers are vulnerable to Fireball. Start out the game with an Ice Golem in the back, then place a bandit in the other lane.

This will hopefully bait out their spell and allow you to pump up. You can also start out more passive throwing small spells at towers and waiting for your opponent to make a move, or cycle to a pump.

Always save you Pekka for their tank, or for when they build up a big push. The most important thing to remember while playing this deck is to not over commit on offense.

This is a pressure-control-cycle deck. With a 9 Elixir cycle, you can quickly get back to your ram rider and bandit.

Ram rider is one of the most versatile cards in the game, being able to take out small swarms and immobilizing larger units both on offense and defense.

Snowball and Ram Rider is one of the strongest offensive two-card combinations in the game. Snowball knocks their knight or Mini Pekka away, letting the Rider snare it in its place.

Against swarms, Snowball can either completely take them out or render them vulnerable enough for the rider to finish them off.

Bait has been in the meta for over 2 years but has taken multiple forms. This is the most evolved form. It features the Prince and Rascal as main defensive units and another method for baiting small spells.

Although this deck struggles if your opponent is able to build up a large push, it is able to apply lots of pressure to prevent this.

One of the biggest things about playing this deck is not overcommitting. It will leave you very vulnerable, and falling behind on elixir is usually fatal due to the lack of counters against popular win conditions.

Closing out games can be difficult with this deck. Rocket serves as your finisher method for taking care of large groups of troops but must be used with precision.

The Log can be replaced by another small spell but is preferred. Princess is necessary for all bait decks. Lava Hound can be played in many different ways.

They focus on either capitalizing on the Lava Pups spawned or creating powerful air pushes. Many feature a swarm card in the form of Guards, Barbarians, or Goblin Gang.

Each deck plays differently, but all are based on defending very carefully due to your limited defensive options, then capitalizing with a large Lava Hound push.

These decks do have some bad matchups and are meta-dependent, but can really rise to prominence in certain metas.

Lava Hound Bait is a good budget option. Using Golem and Miner as Win Conditions. The very first thing you want to do when making a deck is to decide how you are going to win the game within 5 minutes.

In general, I like to separate the win conditions of the game into two categories: Primary and secondary win conditions. The secondary win condition is especially important if the opponent has a hard counter to your primary win condition.

While spells can be win conditions , I will not include them in this section to reduce confusion. Having 2 secondary conditions which is usually some sort of cycle chip deck.

While you can definitely have 2 primary win conditions, it usually makes your deck too expensive or leaves you lacking in defense. You can also have 1 secondary win condition but you will lack offensive pressure and damage.

Here are all the cards I consider to be primary win conditions from lowest to highest elixir cost:. Elixir Golem — generally used with cards that are very dangerous only when not alone such as night witch or healer; when played by itself it gives the opponent the advantage so it should never be unsupported.

Battle Ram — Typically only used in bridge spam decks with cards such as royal ghost, bandit, or dark prince; wins through ground superiority and punishment of elixir deficits this applies to all bridge spam cards.

Hog Rider — mainly used as a solo win condition but can work well with mortar; needs to have ways to eliminate counters so it will typically be paired with earthquake or fireball.

Ram Rider — typically only used in bridge spam decks as well and has the same synergies as the battle ram, but can be used similarly to the Hog Rider; also has decent defensive capabilities.

Graveyard — only used in decks with 1 or more high HP units such as the Giant or the Knight in order to tank tower damage while Skeletons build up.

Giant — struggles to get to the tower on its own but is powerful with glass cannon cards for support such as the Musketeer.

Royal Hogs — usually only played with cards that can bait Fireball or push more than one lane at the same time such as the Hunter, the Zappies, or the Three Musketeers.

Goblin Giant — Has the exact same role as the Giant but can better protect itself! Royal Giant — Struggles to get through buildings so a building destruction spell such as Lighting or Earthquake are necessary!

X-bow — Can be played defensively and offensively; all enemy ground troops must be killed before it can attack the opposing tower; also easily killed on its own, so cards which can protect it and preserve its HP like the Knight and the Ice Golem work well with it!

Lava Hound — Can do a lot of damage on its own if left without a response; mainly relies on air superiority having more air troops than they have counters to air troops to reach the tower; support the Lavahound using cards like the Baby Dragon or the Mega Minion or tank damage for the Lavapups to do damage using cards like the Miner.

Golem — plays very similarly to the Giant, but Golem pushes have greater damage potential with the tradeoff of being left without much elixir to defend if a Golem is played Three Musketeers — generally played with a hybrid of heavy spell bait and bridge spam with troops to tank damage for the Musketeers while their high dps shreds the opponents defense; the Elixir Collector and the Minion Horde are ideal spell bait for this card.

Here are all the cards I consider to be secondary win conditions from lowest to highest elixir cost:. Wallbreakers — A very high-pressure light spell bait card; works very well with either the Miner or the Goblin Barrel along with other cheap bait cards like the Bats.

Skeleton Barrel — A light spell bait card which also works well with the Miner, the Goblin Barrel, or other cheap bait cards to exhaust swarm counters.

Miner — Provides consistent chip damage as well as a way to tank damage for any unit; similar to mini tanks like the Ice Golem and the Knight but the ability to be placed anywhere makes it much more offensive; can be placed in nearly any deck with few exceptions; synergizes exceptionally well with the Poison.

Royal Ghost — Can only be countered effectively by ground tanks and some ground swarms; he works well as a bridge spam card.

Bandit — High-pressure bridge spam card which can only be countered effectively by ground tanks and swarms and occasionally air troops placed early enough.

Mortar — A source of chip damage which is played defensively as often as it is played offensively; synergizes with win conditions which whittle down the tower over the course of the game such as the Hog Rider and the Miner.

Play against many different decks and find out what card s your deck struggles with the most. You could do this by replacing one card with something that fills a similar role but also covers your weakness.

Sometimes you will have to adapt your playstyle if you struggle against a certain archetype or Deck. Keep play testing your deck to find the most suitable cards to use.

Spells are one of the most important parts of your deck. They define your attack and defense. One spell is a high-damage spell while the other is a low-damage spell.

This gives you a versatile spell arsenal. You have 1 high-damage spell that you reserve for certain situations and 2 versatile spells to use on the fly.

For example, if you are using a Golem deck, use a Lightning spell to be able to take out an Inferno Tower. What is synergy? Synergy is when the combined effects of cards are greater than the sum of their separate effects.

Too much synergy can make your deck too offensive or too defensive. Most decks are built around 2 or 3 cards which synergize very well on offense.

The other cards are made to support that synergy. Now, look at your deck. She is often paired with the battle ram and the royal ghost, which will force your opponent to constantly use his elixir in defense.

In a three musketeers deck , the bandit will be able to support your musketeers during a push. You can also deploy her with an ice golem to tank.

Among the spells, the zap is very useful because it can get rid of the skeleton army and the goblin gang. This bandit deck can puts a lot of pressure on your opponent.

Keep the mega knight in hand to counter any bridge spam attempts from your opponent. Instead, use the bandit and the ram rider to destabilize your opponent in simple elixir.

At first, you will have to remain passive and memorize the card cycle of your opponent. The electro-wizard as well as the inferno dragon will be able to support your mega knight or ram rider in counter-attack.

With the bandit, try to snipe the units used in defense by your opponent at the river. With its many win conditions , this deck is very difficult to stop.

At the beginning of the game, put pressure on the opposing towers with the bandit, the battle ram and the royal ghost. The zap can allow the bandit or battle ram to connect by quickly eliminating skeletons or bats.

Play here on the complementarity between the collector and the three musketeers. Let your opponent use a poison on your elixir collector and then deploy your three musketeers behind the king tower.

You will then be able to mount a powerful attack on each side by tanking the musketeer alone with the battle ram and pair the other two with the bandit.

In simple elixir, prefer defense with your hunter who can be protected by the ice golem. In attack, the bandit and the royal ghost will destabilize your opponent on both lane!

The barbarian barrel will allow you to defend against a log bait deck. This site uses Akismet to reduce spam.

Learn how your comment data is processed. How to use the bandit deck How to counter the bandit? Supporting cards in the bandit deck Best bandit decks How to use the bandit deck Targets : ground Cost : 3 elixirs The bandit is a legendary card that costs 3 elixir.

Bandit in the pocket. Bandit with three musketeers. Share: Twitter Facebook. Like this: Like Loading Leave a Reply Cancel reply.

Barbarian barrel. Giant snowball. Inferno dragon. Ram rider. Battle ram.

Clash Royale Bandit Deck Datenschutzerklärung

Vorbehaltlich Landtag Sachsen Anhalt Afd oder vertraglicher Erlaubnisse, verarbeiten oder lassen wir die Daten in einem Drittland nur beim Vorliegen der besonderen Voraussetzungen der Art. Das gilt z. Cookie oder zu einem oder mehreren besonderen Merkmalen identifiziert werden kann, die Ausdruck der physischen, physiologischen, genetischen, psychischen, wirtschaftlichen, kulturellen oder sozialen Identität dieser natürlichen Person sind. Mit Hilfe der Remarketing Audiences möchten wir auch sicherstellen, dass unsere Anzeigen dem potentiellen Interesse der Nutzer entsprechen. Google speichert und verarbeitet z. Privacy Policy DeckBandit. Daten, deren weitere Aufbewahrung zu Beweiszwecken Beste Spielothek in Ober-Mossau finden ist, sind bis zur endgültigen Klärung des jeweiligen Vorfalls von der Löschung ausgenommen. They focus on either capitalizing on the Lava Pups spawned or creating powerful air pushes. So the sparky will fire into the void and the bandit will have time to eliminate it before it can reload its blast. Royal ghost. Play here on the complementarity between the collector and the three Tipico Wettschein Stornieren. I hope you all are safe in these times and doing well. There will be much less off-meta decks, especially Beste Spielothek in Winkelstedt finden a few wins. In fact, sacrificing tower health for an elixir advantage is crucial so you can play a large Golem push safely. You will need to face many situations to figure out how to play in those situations. So you can use her to snipe a dart goblin or a misplaced magic archer. In Beatdown-Decks spielt sie sich als Offensivsupport ähnlich wie die Nachthexe oder Lakaien; sie alle fügen der Offensive mehr Gefährlichkeit zu, sind aber. Link zum Tweet kopieren; Tweet einbetten. 3X BANDIT BUY! BANDIT DECK CLASH ROYALE: adoforexpats.nl?a via @YouTube. 12 SIEGE BEIM ERSTEN VERSUCH! | BANDIT ZU STARK? | Clash Royale Deutsch: adoforexpats.nl?a über @YouTube. Here are present the Best Decks in Clash Royale for Arena 3 (Barbarian Bowl), this Level Night Witch. Level Bandit. Level 9. ; Copy the Deck! Best Clash Royale Strategies, Best Clash Royale Decks, Clash Royale Cheats & Tips to win Clash royale--new card "Bandit" Clash Of Clans, Goblin, Boom. Cookie oder zu einem oder Beste Spielothek in Harxheim finden besonderen Merkmalen identifiziert werden kann, die Ausdruck der physischen, physiologischen, genetischen, psychischen, wirtschaftlichen, kulturellen oder sozialen Identität dieser natürlichen Person sind. Die vorstehend genannten Informationen können seitens Google auch mit solchen Informationen aus anderen Quellen verbunden werden. Dies erlaubt uns Anzeigen für und Steam Ticket ErГ¶ffnen unseres Onlineangebotes gezielter anzuzeigen, um Nutzern nur Anzeigen zu präsentieren, die potentiell deren Interessen entsprechen. Google verwendet Cookies. If you have any questions or suggestions about Deutsch Ladies Privacy Www.Immobilienscout24.De Mobil, do not hesitate to contact us. Durch die "Pixel-Tags" können Informationen, wie der Besucherverkehr auf den Seiten dieser Website ausgewertet werden. Im Hinblick auf die Verarbeitung der personenbezogenen Daten der Nutzer wird auf die folgenden Angaben zu den Google-Diensten verwiesen.

Clash Royale Bandit Deck Video

*GODLIKE BANDIT DECKS?!* Top 5 Bandit Ladder Decks /w Electro Wizard, Mini Pekka - Clash Royale 2020

Clash Royale Bandit Deck - Screenshots

Innerhalb der Cookies können unterschiedliche Angaben gespeichert werden. Die vorstehend genannten Informationen können seitens Google auch mit solchen Informationen aus anderen Quellen verbunden werden. This is a fan guide app that is free of charge and claims no rights to Clash Royale or its contents! Dadurch kann der Gegner keinen Push hinter seinem Tank aufbauen, ohne seine Basis zu verlieren. A Bridge Spam Deck. Synergy is when the combined effects of cards are greater than the sum of their separate effects. When assessing your deck, notice Beste Spielothek in WassertrГјdingen finden roles that your cards have. Spells are one of the most important parts of your deck. What is role fulfillment? How to use Beste Spielothek in KГјhlenthal finden bandit deck How to counter the bandit? This will hopefully bait out their spell and allow you to pump up. She can therefore defeat a card that costs 5 elixirs and counterattack after : a positive elixir trade! Be careful though, your opponent may have the zap in hand, so try to vary the deployment positions. Most decks are built around 2 or 3 cards which synergize very well on offense. Clash Royale Bandit Deck

The most important thing to remember while playing this deck is to not over commit on offense. This is a pressure-control-cycle deck.

With a 9 Elixir cycle, you can quickly get back to your ram rider and bandit. Ram rider is one of the most versatile cards in the game, being able to take out small swarms and immobilizing larger units both on offense and defense.

Snowball and Ram Rider is one of the strongest offensive two-card combinations in the game. Snowball knocks their knight or Mini Pekka away, letting the Rider snare it in its place.

Against swarms, Snowball can either completely take them out or render them vulnerable enough for the rider to finish them off.

Bait has been in the meta for over 2 years but has taken multiple forms. This is the most evolved form. It features the Prince and Rascal as main defensive units and another method for baiting small spells.

Although this deck struggles if your opponent is able to build up a large push, it is able to apply lots of pressure to prevent this.

One of the biggest things about playing this deck is not overcommitting. It will leave you very vulnerable, and falling behind on elixir is usually fatal due to the lack of counters against popular win conditions.

Closing out games can be difficult with this deck. Rocket serves as your finisher method for taking care of large groups of troops but must be used with precision.

The Log can be replaced by another small spell but is preferred. Princess is necessary for all bait decks. Lava Hound can be played in many different ways.

They focus on either capitalizing on the Lava Pups spawned or creating powerful air pushes. Many feature a swarm card in the form of Guards, Barbarians, or Goblin Gang.

Each deck plays differently, but all are based on defending very carefully due to your limited defensive options, then capitalizing with a large Lava Hound push.

These decks do have some bad matchups and are meta-dependent, but can really rise to prominence in certain metas. Lava Hound Bait is a good budget option.

Using Golem and Miner as Win Conditions. The very first thing you want to do when making a deck is to decide how you are going to win the game within 5 minutes.

In general, I like to separate the win conditions of the game into two categories: Primary and secondary win conditions. The secondary win condition is especially important if the opponent has a hard counter to your primary win condition.

While spells can be win conditions , I will not include them in this section to reduce confusion. Having 2 secondary conditions which is usually some sort of cycle chip deck.

While you can definitely have 2 primary win conditions, it usually makes your deck too expensive or leaves you lacking in defense.

You can also have 1 secondary win condition but you will lack offensive pressure and damage. Here are all the cards I consider to be primary win conditions from lowest to highest elixir cost:.

Elixir Golem — generally used with cards that are very dangerous only when not alone such as night witch or healer; when played by itself it gives the opponent the advantage so it should never be unsupported.

Battle Ram — Typically only used in bridge spam decks with cards such as royal ghost, bandit, or dark prince; wins through ground superiority and punishment of elixir deficits this applies to all bridge spam cards.

Hog Rider — mainly used as a solo win condition but can work well with mortar; needs to have ways to eliminate counters so it will typically be paired with earthquake or fireball.

Ram Rider — typically only used in bridge spam decks as well and has the same synergies as the battle ram, but can be used similarly to the Hog Rider; also has decent defensive capabilities.

Graveyard — only used in decks with 1 or more high HP units such as the Giant or the Knight in order to tank tower damage while Skeletons build up.

Giant — struggles to get to the tower on its own but is powerful with glass cannon cards for support such as the Musketeer. Royal Hogs — usually only played with cards that can bait Fireball or push more than one lane at the same time such as the Hunter, the Zappies, or the Three Musketeers.

Goblin Giant — Has the exact same role as the Giant but can better protect itself! Royal Giant — Struggles to get through buildings so a building destruction spell such as Lighting or Earthquake are necessary!

X-bow — Can be played defensively and offensively; all enemy ground troops must be killed before it can attack the opposing tower; also easily killed on its own, so cards which can protect it and preserve its HP like the Knight and the Ice Golem work well with it!

Lava Hound — Can do a lot of damage on its own if left without a response; mainly relies on air superiority having more air troops than they have counters to air troops to reach the tower; support the Lavahound using cards like the Baby Dragon or the Mega Minion or tank damage for the Lavapups to do damage using cards like the Miner.

Golem — plays very similarly to the Giant, but Golem pushes have greater damage potential with the tradeoff of being left without much elixir to defend if a Golem is played Three Musketeers — generally played with a hybrid of heavy spell bait and bridge spam with troops to tank damage for the Musketeers while their high dps shreds the opponents defense; the Elixir Collector and the Minion Horde are ideal spell bait for this card.

Here are all the cards I consider to be secondary win conditions from lowest to highest elixir cost:. Wallbreakers — A very high-pressure light spell bait card; works very well with either the Miner or the Goblin Barrel along with other cheap bait cards like the Bats.

Skeleton Barrel — A light spell bait card which also works well with the Miner, the Goblin Barrel, or other cheap bait cards to exhaust swarm counters.

Miner — Provides consistent chip damage as well as a way to tank damage for any unit; similar to mini tanks like the Ice Golem and the Knight but the ability to be placed anywhere makes it much more offensive; can be placed in nearly any deck with few exceptions; synergizes exceptionally well with the Poison.

Royal Ghost — Can only be countered effectively by ground tanks and some ground swarms; he works well as a bridge spam card. Bandit — High-pressure bridge spam card which can only be countered effectively by ground tanks and swarms and occasionally air troops placed early enough.

Mortar — A source of chip damage which is played defensively as often as it is played offensively; synergizes with win conditions which whittle down the tower over the course of the game such as the Hog Rider and the Miner.

Play against many different decks and find out what card s your deck struggles with the most. You could do this by replacing one card with something that fills a similar role but also covers your weakness.

Sometimes you will have to adapt your playstyle if you struggle against a certain archetype or Deck. Keep play testing your deck to find the most suitable cards to use.

Spells are one of the most important parts of your deck. They define your attack and defense. One spell is a high-damage spell while the other is a low-damage spell.

This gives you a versatile spell arsenal. You have 1 high-damage spell that you reserve for certain situations and 2 versatile spells to use on the fly.

For example, if you are using a Golem deck, use a Lightning spell to be able to take out an Inferno Tower. What is synergy? Synergy is when the combined effects of cards are greater than the sum of their separate effects.

Too much synergy can make your deck too offensive or too defensive. Most decks are built around 2 or 3 cards which synergize very well on offense.

The other cards are made to support that synergy. Now, look at your deck. Does it have a combo that synergizes well? If not swap out cards to make a good synergy.

Decide if you want to use synergizing spells or synergizing troops, or both. The synergy of spells will help with fast decks and synergy of troops are more for counter pushing or building up a strong push.

If you notice any weaknesses, go through the process of eliminating that weakness by having other cards to support.

What is role fulfillment? Role fulfillment is the purpose that a card is in a Clash Royale deck. A card can serve one purpose or more! Sometimes decks will you many of the same types of cards.

This allowed for huge value on defense by clumping all units together and taking them all out at once with the splash units.

Most Decks, however, will run cards that supplement each other but also have different use cases. When assessing your deck, notice the roles that your cards have.

Are you missing a role or do you have too many of one role? Use this knowledge to your advantage and see if different cards may work better.

People may classify decks as either Ladder or Challenge. What is it really that separates Ladder from Challenges?

The main difference is that Challenges are capped at level 9. This permits you to play most decks depending on your collection and also promotes more meta decks to be played.

There will be much less off-meta decks, especially after a few wins. Check the decks on this page and ones on the leaderboards as suggestions, and know that your opponents will be frequently playing other top decks.

Among the spells, the zap is very useful because it can get rid of the skeleton army and the goblin gang. This bandit deck can puts a lot of pressure on your opponent.

Keep the mega knight in hand to counter any bridge spam attempts from your opponent. Instead, use the bandit and the ram rider to destabilize your opponent in simple elixir.

At first, you will have to remain passive and memorize the card cycle of your opponent. The electro-wizard as well as the inferno dragon will be able to support your mega knight or ram rider in counter-attack.

With the bandit, try to snipe the units used in defense by your opponent at the river. With its many win conditions , this deck is very difficult to stop.

At the beginning of the game, put pressure on the opposing towers with the bandit, the battle ram and the royal ghost.

The zap can allow the bandit or battle ram to connect by quickly eliminating skeletons or bats. Play here on the complementarity between the collector and the three musketeers.

Let your opponent use a poison on your elixir collector and then deploy your three musketeers behind the king tower. You will then be able to mount a powerful attack on each side by tanking the musketeer alone with the battle ram and pair the other two with the bandit.

In simple elixir, prefer defense with your hunter who can be protected by the ice golem. In attack, the bandit and the royal ghost will destabilize your opponent on both lane!

The barbarian barrel will allow you to defend against a log bait deck. This site uses Akismet to reduce spam. Learn how your comment data is processed.

How to use the bandit deck How to counter the bandit? Supporting cards in the bandit deck Best bandit decks How to use the bandit deck Targets : ground Cost : 3 elixirs The bandit is a legendary card that costs 3 elixir.

Bandit in the pocket. Bandit with three musketeers. Share: Twitter Facebook. Like this: Like Loading Leave a Reply Cancel reply. Barbarian barrel.

Giant snowball. Inferno dragon. Ram rider. Battle ram. Royal ghost. Elixir collector. Ice golem.

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